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Meikai Renderer(DX12 Renderer)

Attachments

3 Images(PBR sample, SSAO)
1 Video

Date

JUL 2022 ~ Currently working on

Solo personal project.
Developed in C++ and DX12 API.
Rendering tech demo.

-Implemented PBR (Physics-based rendering) & IBL (Image-based lighting) for photo-realistic output.
-Expressed object’s occlusion by SSAO (screen space ambient occlusion).
-Simulated forward kinematic skeletal animation to build a dynamic scene.
-Simulated object’s motion along a curve and synchronize speed with skeletal animation progress.
-Built deferred lighting pipeline to deal with lighting the overlapped objects and utilize G-buffers contents.

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