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Meikai Renderer(DX12 Renderer)
Attachments
3 Images(PBR sample, SSAO)
1 Video
Date
JUL 2022 ~ Currently working on
Solo personal project.
Developed in C++ and DX12 API.
Rendering tech demo.
-Implemented PBR (Physics-based rendering) & IBL (Image-based lighting) for photo-realistic output.
-Expressed object’s occlusion by SSAO (screen space ambient occlusion).
-Simulated forward kinematic skeletal animation to build a dynamic scene.
-Simulated object’s motion along a curve and synchronize speed with skeletal animation progress.
-Built deferred lighting pipeline to deal with lighting the overlapped objects and utilize G-buffers contents.
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