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Real-time Ray-Tracer

Attachments

2 Videos: With Denoise & Without Denoise

Date

MAY 2022 ~ JUL 2022

Solo Academic project.
Developed in the class-provided engine, built with C++ and Vulkan API.
Rendering tech demo.

-Use Monte-Carlo integration & importance sampling to calculate lights from infinite directions with acceptable performance.
-Apply next event estimation in light convoluting iteration to get acceptable output faster.
-Cache & accumulate the last frame’s color, normal, and depth buffers and reuse them.
-Denoise scene by À-Trous filter with edge & normal detecting algorithm.

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